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While the journals comprise most of the content found on Skyrim Travels, there are many times that a non-story article may be written. These items can be found in this section.

Be Creative With Character Stories in Skyrim

Addvar's House

With the non-linear gameplay, the Elder Scrolls has become a favorite RPG franchise for many people. With Skyrim continuing the non-linear tradition, it allows you to be creative when writing journals of your characters’ adventures in the frozen province of Tamriel.

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Skyrim Factions Leave Much to Be Desired

Snowy Skyrim

The Elder Scrolls games are known for their open-ended style of gameplay, where a player can join many different factions. Unfortunately, I feel that the factions within Skyrim are not as well done as I wish they could be, and this post outlines some of my reasons why I think this way.

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Enderal: Total Conversion Skyrim Mod

Enderal: The Shards of Order

Enderal: The Shards of Order is a total conversion mod for Skyrim and is the sequel to on of the best Oblivion mods ever released. This mod will take place in a different world than the Elder Scrolls, and if it is as good as Nehrim, it will definitely be a mod worth downloading.

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RolePlaying in Skyrim

Kilkreath Ruins From the Road

Roleplaying in Skyrim can be as complex as you would like. There are a few “rules” that many roleplayers use to enhance their immersion in the game, and provide a level of difficulty that isn’t found in the vanilla version. Here are several ideas to think about if you wish to roleplay in Skyrim.

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How I Choose My Skyrim Mods

Mountains

I have always modded the Elder Scrolls game since I first started playing the series with Morrowind. With Skyrim I have tried to install mods that meet specific requirements to ensure I am always immersed in the story from the beginning. There are several factors I use before installing a mod, and I explain those factors in this post.

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    • Chapter 6 – The Jagged Crown
      Chapter 6 – The Jagged Crown

      Avingard joins a group of legionnaires led by Legate Rikke to retrieve the Jagged Crown from Korvanjund temple. Unfortunately, the task of retrieving the crown is not going to be easy as old temples such as Korvanjund are usually filled with danger. Stories have been told about the undead - called Draugrs - attacking anyone who ventures into their place of rest. Read more →

    • Chapter 5 – Proving Grounds
      Chapter 5 – Proving Grounds

      Avingard arrives at Solitude to join the Imperial Legion. After entering the city, he is introduced to the severe law and punishment of Skyrim, Before joining the Legion, Avingard is tasked with clearing out Fort Hraggstad, which has been inhabited by a group of bandits, to prove he is worthy of joining the Imperial Legion. Read more →

    • Chapter 4 – The Dangerous Road
      Chapter 4 – The Dangerous Road

      Leaving Whiterun behind, Avingard journeys north along a road that will take him to Solitude. The route to Solitude can be long and treacherous at times, but with a little help, and all the skills that he has developed since arriving in Skyrim, Avingard seems ready to make the journey and finally join the Imperial Legion. Read more →